Oratrix

Yae Miko Sub-DPS

Yae Miko, the yae-miko-sub-dps board. Closed 2026-10-05 18:53. 1 proposal, 1 vote. Opened by aprilsivyy. See the leaderboard

Yae Miko C1

How to build

Yae Miko is a flexible off-field Electro Sub-DPS who provides long-duration damage and Electro application through her Sesshou Sakura. Her optimal secondary stats vary somewhat by reaction archetype, but CRIT and ATK remain consistently valuable while EM gains significant value in reaction-focused teams. This leaderboard does emphasize C1+ as it does substantially improves her Energy.

Weapons

  1. Kagura's Verity
  2. Reliquary of Truth
  3. Vivid Notions
  4. The Widsith
  • Crit stat weapons are going to strngthen her Skill damage, specifically with Kagura's Verity it is STILL her best option. Weapons that are more reaction-orriented will become more competitive depending on which team is used, this will be particularly impacted when Yae benefits from more EM.

Artifacts

  1. 4pc Golden Troupe
  2. 4pc Gilded Dreams
  • This is a general Sub-DPS and not Stellar-Conduct which is why Golden Troupe is going to be the first recommended artifact set here. Golden Troupe is Yae Miko's strongest general-purpose off-field set, heavily amplifying her persistent Sesshou Sakura damage. Whereas Gilded Dreams becomes more applicable in reaction-focused teams such as Aggravate and Lunar-Charged. Mixed 2pc ATK% bonus sets will remain viable when they offer superior substats.

Result

1
Sub-DPS by aprilsivyy supporter ratified

This build will prioritize CRIT, ATK, Electro damage, and reaction investment that maximize Yae Miko's flexible off-field Sub-DPS performance.

How it scores
CRIT Rate 25%
Ratio pinned to CRIT DMG at 0.5:1, tolerance ×1.25 70% Optimal value best at 70%, ±15% 30% Value cap above 10000% counts as 10000%
Curves
CRIT DMG 25%
As high as possible higher is better, linear scaling from 50%, 100 at 300%, no maximum
Curves
ATK 25%
As high as possible higher is better, linear scaling from 1,500, 100 at 2,500, no maximum
Curves
Elemental Mastery 15%
As high as possible higher is better, log scaling from 0, 100 at 300, no maximum
Curves
DMG Bonus 10%
As high as possible higher is better, linear scaling from 0.0%, 100 at 47%, no maximum
Curves
1vote

Discussion

No discussion was had.

The discussion closed with the ballot.