Oratrix

Ineffa Sub-DPS

Ineffa, the ineffa-sub-dps board. Closed 2026-10-05 18:53. 1 proposal, 1 vote. Opened by aprilsivyy. See the leaderboard

Ineffa C0

How to build

Ineffa serves as an off-field Electro Sub-DPS and Lunar-Charged enabler who provides strong personal reaction damage, persistent Electro application, shielding, and teamwide Lunar-Charged and EM support.

Ineffa's Lunar-Charged damage scales with ATK, CRIT, and EM, but ATK has exceptional value because it also strengthens her shield, EM buff, and teamwide Lunar-Charged Base DMG Bonus. Reaching 2,000 ATK maximizes her Moonsign passive and her C1 buff when unlocked. Additionally ATK over 2,000 continues improving her personal damage and support.

Weapons

  1. Fractured Halo
  2. Staff of the Scarlet Sands
  3. Bloodsoaked Ruins
  4. Staff of Homa
  • Weapons that provide CRIT, ATK, EM, or Lunar-Charged bonuses are going to help improve both her personal damage and teamwide Lunar-Changed performance.

Artifacts

  1. 4pc Aubade of Morningstar and Moon
  2. 4pc Silken Moon's Serenade
  3. 4pc Gilded Dreams
  • Newer content has changed what artifact set works best for Ineffa, it is also dependent on whether or not another Moonsign character is in the party triggering the full effecs of specific artifact set bonuses.
  • Main stats ATK%/ATK%/CRIT
  • Aubade of Morningstar and Moon is going to be Ineffa's preferred Sub-DPS set, maximizing her off-field Lunar-Charged damage, while Silken Moon's Serenade trades some personal damage for stronger team support. ATK% is generally preferred over EM because it strengthens both Ineffa's personal damage and her supportive effects moreso.

Result

1
Sub-DPS by aprilsivyy supporter ratified

This build prioritizes the ATK, CRIT, and EM that maximize Ineffa's off-field Lunar-Charged damage and teamwide support.

How it scores
ATK 30%
As high as possible higher is better, linear scaling from 2,000, 100 at 3,000, no maximum 65% Threshold at least 1,850, ramp 1,700 to 2,000 35%
Curves
CRIT Rate 25%
Ratio pinned to CRIT DMG at 0.5:1, tolerance ×1.25 70% Optimal value best at 70%, ±15% 30% Value cap above 100% counts as 100%
Curves
CRIT DMG 25%
As high as possible higher is better, linear scaling from 50%, 100 at 300%, no maximum
Curves
Elemental Mastery 15%
As high as possible higher is better, linear scaling from 0, 100 at 300, no maximum
Curves
Energy Recharge 5%
Threshold at least 110%, ramp 100% to 120% Value cap above 120% counts as 120%
Curves
1vote

Discussion

No discussion was had.

The discussion closed with the ballot.