Oratrix

Off Field Lunar Support

“Lunar-charged”, proposed by @xander: Good for flins or nefer — chosen with 1 of 1 votes.

51–58 of 58 builds

# Player Build CRIT RateCRIT DMGATKHPEMER CV Score
51 euphorysm 600018250, NA
Nocturne's Curtain Call R1 C6 4pc Night of the Sky's Unveiling
51% 312% 1,023 37,383 98.65 131% 227.8 55.7
52 Xander 681699607, NA
Nocturne's Curtain Call R2 C0 4pc Aubade of Morningstar and Moon
42% 233% 979 37,858 157 124% 147.0 53.1
53 hannah 626564814, NA
Prototype Amber R5 C0 4pc Aubade of Morningstar and Moon
48% 174% 1,083 43,332 80 134% 172.6 53.0
54 小美 600553136, NA
Prototype Amber R1 C1 4pc Aubade of Morningstar and Moon
19% 182% 1,005 37,726 185 150% 132.1 52.6
55 kasane 681344118, NA
Prototype Amber R3 C0 4pc Aubade of Morningstar and Moon
45% 160% 1,063 37,892 115 116% 162.4 52.4
56 ANI 613068870, NA
Nocturne's Curtain Call R1 C0 4pc Aubade of Morningstar and Moon
30% 151% 1,204 44,812 271 124% 24.8 50.3
57 Astraeus 647959495, NA
Nocturne's Curtain Call R1 C0 4pc Aubade of Morningstar and Moon
26% 147% 1,035 31,784 211 128% 30.3 45.4
58 Galadriel 621999117, NA
Nocturne's Curtain Call R1 C0 4pc Aubade of Morningstar and Moon
28% 207% 1,030 29,812 208 106% 84.5 45.2

How to build

Needs lunar teams for full value. For example: Flins, Ineffa, flex OR Nefer, Lauma, flex

Weapons

  1. Nocturne's Curtain Call
  2. Reliquary of Truth
  3. Sacrificial Jade
  4. Favonius Codex

Artifacts

  1. 4pc Silken Moon's Serenade
  2. 4pc Aubade of Morningstar and Moon
  • Silken Moon's Serenade for Team Damage
  • Aubade of Morningstar and Moon for Personal Damage
  • HP% or ER sands, HP% goblet, CRIT circlet. ER first, then CRIT and HP% equally, then EM

How this board scores

Score is determined by the attribute curves below, where a higher score is better. Leaderboard proposed by: Xander.

HP 30%
As high as possible higher is better, log scaling from 16,100, 100 at 35,000, no maximum Value cap above 35,000 counts as 35,000
Curves
Energy Recharge 25%
Threshold at least 160%, ramp 128% to 192%
Curves
CRIT DMG 20%
Ratio pinned to CRIT Rate at 2:1, tolerance ×1.35 50% As high as possible higher is better, log scaling from 50%, 100 at 220%, no maximum 50%
Curves
CRIT Rate 15%
As high as possible higher is better, linear scaling from 20%, 100 at 85%, no maximum Value cap above 85% counts as 85%
Curves
Elemental Mastery 10%
As high as possible higher is better, log scaling from 0, 100 at 300, no maximum
Curves
Raw criterion (JSON)
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      "stat": "crit_rate",
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          "curve": 4.0,
          "floor": 0.2,
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          "direction": "higher"
        }
      ],
      "weight": 15.0
    },
    {
      "cap": null,
      "stat": "crit_dmg",
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          "target": 2.0,
          "weight": 1.0,
          "tolerance": 1.35
        },
        {
          "kind": "maximize",
          "curve": 7.5,
          "floor": 0.5,
          "weight": 1.0,
          "ceiling": 2.2,
          "scaling": "log",
          "direction": "higher"
        }
      ],
      "weight": 20.0
    },
    {
      "cap": {
        "max": 35000.0,
        "min": null
      },
      "stat": "hp",
      "shapes": [
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          "curve": 3.0,
          "floor": 16100.0,
          "weight": 1.0,
          "ceiling": 35000.0,
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          "direction": "higher"
        }
      ],
      "weight": 30.0
    },
    {
      "cap": null,
      "stat": "elemental_mastery",
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        }
      ],
      "weight": 10.0
    },
    {
      "cap": null,
      "stat": "energy_recharge",
      "shapes": [
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      "weight": 25.0
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}